Aug 12, 2014 - Explore stephanie1147's board ' Gothic 2 ', followed by 4218 people on Pinterest. See more ideas about Gothic, Gothic art, Dark art. Fictional Character. Gothenburg Opera. Collection creator by Svetlin Koz. Gothic 2 - Die Nacht des Raben. Gothic II is a computer role-playing game where you assume the role of the Nameless Hero from the original Gothic to save the Island Khorinis and the world of Myrtana. He is the deity of Creation and Order, and commands Light and Fire, his gifts to humanity. Lee is a recurring character in the Gothic series and a natural no-nonsense leader.
Most modding can be done with a simple text editor, like Notepad ++ |
- BFG2 Draws it's resources from 2 main sources: the Content Folder and the PAK file.
Files in the content folder are easy to edit, you decrypt them, make your changes, re-encrypt are your good to go. The pak file however is quite a different beast and is only worth attempting if you have a lot of experience with Unreal.
Note that your Python and Cryptodome installations need to be matching versions.
The game uses AES-128-ECB encryption with the key: abcdefghijklmnopqrstuvwxyz123456 (Sourced by Piston Miner).
Note that your Python and Cryptodome installations need to be matching versions.
The game uses AES-128-ECB encryption with the key: abcdefghijklmnopqrstuvwxyz123456 (Sourced by Piston Miner).
Resource Links
Requirements
Wilcox & gibbs sewing machines. Key Notes
![Gothic 2 Character Creation Gothic 2 Character Creation](https://i.ytimg.com/vi/PZ302e7Mxmc/maxresdefault.jpg)
- After decrypting a file there will often be [null] squares at the end of the file. You will always want to delete these values before re-encrypting (they are a left-over from the decryption process)
- Changing the layout of a csv or json file will often result in it becoming unreadable by the game, causing a crash or for ship stats/models not to be loaded. Stick to the same layout!
- To prevent EAC (Easy Anti-Cheat) from annoying you during modded play, simply add -NoEAC to the steam launch options for BFG2. Ranked matches will not work when running mods.
- A guide for installing Python and the Crypto can be found here: Python/Crypto Installation Guide
Edited for Toolkit-V8.2
Gothic 2 Wiki
Note: This guide assumes you are running a Windows OS If you have any queries or need help refer to the Discord Server: or the wiki. A huge thanks to Pistonminner whos scripts are used in this set up. His work has been key to making modding for BFG2 possible! Other contributors: Caliger, Imperator, Skalgrim —Last updated 21/6/2020 File locations:
Ultima engine serial number location lookup. The content folder can be found in your version of ….steamappscommonBattlefleet Gothic Armada IIBattlefleetGothic2Content You can also find it by right clicking bfg2 in steam, going to Local files then 'Browse Local Files' and following the path. The local folder will be found in the AppData folder, and will have a similar path to C:UsersuserAppDataLocal Inside the content folder you will find a bunch of sub-directories:
Running BFG2 with mods: Running BFG2 with mods: Got to your steam Libary, right click BFG2, go to properties, set launch options, then add: -NoEAC This ensures that EAC won't interrupt and disables Ranked PVP (you can still invite friends for private 1v1s. If you are host it will be a modded pvp match). It is recommended that you use the Mod Manager to run/install mods: BFG2 Mod Manager To create mods it is always best to create them as a seperate file with the toolkit (rather than touching the base game files which can break your game). Decrypting/Encrypting the Game files with the Toolpack: Under the BFG2Mod_DevKit folder you will find 6 different command scripts. These are the only scripts you need for the tool-pack. All of the files for you to edit are located in the following folders:
Once you have edited the desired files run each !Package Script, then the !Create script, before running the !Move one after renaming the .pkg. The files will be encrypted, packaged and added for you. Order the #1 Learn-to-Play Piano Lesson Software Ages 8 to Adult. Windows 7/8/10. Piano Suite Premier TM teaches you how to play piano using instant visual & audio feedback. A comprehensive, interactive music learning, playing and composing system, Piano Suite Premier is loved by thousands of piano students and instructors, and is the most sophisticated piano learning program available today. Adventus Piano Suite Premier 2.94 Crack Free. The software denotes the correctly played notes in green and the faltering or erroneous notes in red. The Library has a number of practice songs that come from varied genres like classical, jazz, house, pop, etc. In case a desired song is not available, the user can download it from the internet. Adventus piano suite 2.94 serial numbers, cracks and keygens are presented here. No registration. The download is free, enjoy. Human Eye Anatomy And Physiology Pdf Download fortune 500 companies india pdf downloadage discrimination in employment act of 1967 pdf. Crack Adventus Piano Suite Premier 2.94 1 pokemon water blue ORGADATA LOGIKAL.rar. Download key generator for Adventus Piano Suite Premier v2.94. ISO compressed into 7zip archive. Adventus piano suite premier 2.94 crack. Jan 04, 2019 Adventus Piano Suite Premier 2.94. Adventus Piano Suite Premier Torrent FileFixation.com is a new file sharing web service which gives you access to literally hundreds of thousands of direct downloads including software, games, movies. Modding Ship hulls:
Testing your mods with the Toolpack: When you are happy with your changes it is now time to test them! To assign details to show in the Mod Manager head to the 'BFG2ModBeta' folder and open up 'modinfo.ini' with a text editor. You can replace the screenshot.png image with your own (update the screenshot name in the ini file afterwards to match) An example could look like: name=Custom Mod version=v1.1 description=Custom changes +etc screenshot=screenshot.png author=Enter Name installtype=invalidate Run the !Scripts as detailed above to create your mod. A .pkg file will be created which you can re-name. Running the move script will add it to your Mod Managers Mods list (if under the BFG2Mods folder). The Mod Manager will load any mods located in the ….ModManagerGamesBFG2Mods folder, you can then enable/disable them. If the game crashes you have disrupted the files layout, making it unreadable or entering in invalid data. If the game loads but ships have no models or tooltips the game cannot read your UnitSchemaOfficial.json file (due to missing commas or incorrect ship setups). At any time you can un-install mods with the Mod Manager to revert back to Vanilla and remove the -NoEAC from launch options. I am not responsible if you do something really dumb! View the +|Tutorials| section for walk-throughs on how to mod individual files. |
Gothic 2 Character Creation
Note: This guide assumes you are running a Windows OS Mod Toolpack v8.2 Updated: 27/4/2020 Dire_Venom Features:
Installation: -The Mod DevKit can be run from anywhere on your PC. Simply move the BFG2Mod_DevKit folder where you want and rename it. -You can copy the devkit folder multiple times for additional mods as the folder is self-contained. -The Mod Manager should also be installed under (*Drive*):BFG2ModsModManager -The only scripts you need to run when creating mods are the 6 directly in the Mod_DevKit folder. -.dec files are the same as text files, open them with Notepad ++ -Please do not re-name files/folders inside the DevKit as that can break the scripts (except for the .pkg files) Additionaly please ensure that you have followed the setup instructions for the Mod Manager, and the Encryption tutorial. http://bfga2.wikidot.com/wiki:python-crypto-guide Help can also be found in the Modding Discord: https://discord.gg/UHRVwVf Building your Mod: -Double click to run each of the 4 !Package batch scripts (you don't need to run the Pak one if no pak files etc) -Run the !CreateModPKG script and a .pkg file will be created. You can share and load this file into the Mod Manager. -Rename the .pkg file to your mods title. -Running the !MovePKGtoMM script will add your mod to the Mod Manager (provided that it is installed). -If the mod manager is already running, simply refresh mods to see your new mod. Adding Mod Infomation: -In the BFG2ModBeta folder replace the screenshot.png with an image of your choosing (keep the name as screenshot.png though). -In the folder you will also find a 'modinfo.ini' file. Right click and open with a text editor. -Enter your mod details to be displayed on the Mod Manager. An example could look like: name=My Epic Mod version=v2.3 description=Custom changes +etc screenshot=screenshot.png author=SuperModder99 installtype=invalidate Creating a PAK file : -In the main folder you will find a number of 'Pakmod' folders. -Paste your cooked unreal content under .BFG2Mod_DevKit(*6-8*)PakmodBetaBattleFleetGothic2Content -When you build your mod use the !PackagePakFiles script and they will be created automatically. A guide to creating PAK content can be found on the wiki: http://bfga2.wikidot.com/wiki:custom-audio-images Putting your Unreal content into a pak: -When in unreal click save all, then click 'cook content for windows'. When it is done: -Copy the 'Content' folder from: …UnrealProjects(Project Name)SavedCookedWindowsNoEditorBattleFleetGothic2 -Paste it over the content folder into one of the pak folders (listed 1-3) in your interactive mod folder -E.g paste content folder into .6PakmodBetaBattleFleetGothic2 -All of the numbered folders are indentical, and are there to keep everything neat when working on multiple paks. -Remove any files/folders from the content folder you've just pasted that you don't want in the pak. Unpacking a PAK file: -Under .BFG2Mod_DevKit you will find 'UE4PakUnpacker.exe' -Double click to run, then navigate to and select the desired Pak. -Press unpack and it will extract it to your local drive (likely D: or C:) Schema-combiner : The schema-combiner works by combining all of the individual ship schemas into one larger one for the game to read, which in this case will become our UnitSchemaOfficial.json file. When using it for your mod: -You can find the ship directories to edit in: 1UnitSchema-CombineSource-Beta1 -This also folder also contains a Backup, Output and Source-Og folder. Do not modify any of these. -The 'FactionStats' text file contains some useful infomation about ship entries. -You can edit the induvidual ship schemas inside the source folders (do not touch the Start and End files). -Make sure to keep the formatting the same, as incorrect ones will result in no ships being shown in-game. -If you have added more ship entries into the faction BPs for your mod simply copy-paste any of the entries into the A95-Custom folder and assign the relevant ship name to it. -The entries are added in Alphabetical order, doing Folder A1 from top to bottom, A2 and so on. -When building your mod it will compile and add your schema automatically. Localization-combiner : -This folder creates both the langEN.xml and DialogueCampaign.csv files. -Like with the ship schmea, make changes to the Source-Dialogue and Source-Local files (don't modify the backup) -For adding new ship names, descripts, text etc add your enteries in the C_Custom.txt file (keeping the same format. -You can find an example entry already in the C_Custom file. -The resources file contains backups as well as induvidual parts for you to use. -.2Localization-Combine!ResourcesSource-Local contains everything you need to create custom entries Enjoy! |
Gothic Character Types
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/BattlefleetGothicArmada2
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Gothic Character Creator
- Author's Saving Throw:
- One of the major complaints among those who played the beta is that campaign missions were all about capturing points and holding them, forcing the player into only making a certain type of fleets to maximize their chances at capture whereas most wished a 'more fun' annihilation mode that would only require destroying the enemy fleet. Although Focus Home Interactive stressed that they still thought the Domination mode was the experience they intended for the players, they still implemented the option to ignore control points.
- Another major complaint was the inability to swap ships between fleets in the campaigns. It often forced players to scrap fully leveled veteran ships when they wanted to pick a larger ship or remodel their fleet, which was so frustrating that players have gone on record stating that they stopped playing the campaign specifically because of this problem. The devs took note and finally rectified it in the June 2019 update.
- The Invasion feature was so unpopular among the player base that the June 2019 update also introduced an option to reduce or outright disable it at the start of a new campaign.
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- Anti-Climax Boss: The final mission of the Imperial campaign. True, you face wave after wave of Traitor Marines (World Eaters, Thousand Sons and Emperor's Children, and then finally Death Guard), and yes there are tons of those obnoxious Chaos totems from the below-mentioned boss rush. The issue arises from two factors: one, there's nothing particularly spectacular about Abaddon's mooks: they're all the ships you've been fighting throughout the campaign without any additional bells and whistles. Two, unlike the boss rush they will come rushing headlong toward your fleet, effectively negating the nastiest part of the totems: that is, having to maneuver through them dodging ships trying to get in striking distance of the enemy flagship. It is perfectly feasible, and in fact your best move to simply burn retros and park your fleet right in your starting zone out of the totems' reach, barrage the incoming ships with Nova Cannons and finish off anything that manages to survive. Then the Vengeful Spirit engages, and to be fair it's a heavy hitter, but it's got a single Cruiser for backup and if you've done the proper sidequests Yvrainne and the Dark Angels will appear to back you up. Your combined firepower will shred the Vengeful Spirit to pieces in about thirty seconds. Cutscene, roll credits. All in all, the final mission is a shocking anticlimax.until you remember you're up against Failbaddon the Harmless.
- Heartwarming Moments: The rechristening of the corrupted Macragge's Honor is one, twisted as only the forces of Chaos can be: Monarchia was the triumph of Lorgar's labors, the perfect Shining City dedicated to the Emperor down to the bedrock. Despite turning their backs on the Emperor and joining His sworn enemies, and thus having no real reason to maintain connection to a city dedicated to a 'false god', the Word Bearers still memorialize that defining part of their history as the Monarchia Redeemed, a giant 'FUCK YOU!' to the Ultramarines that destroyed it.
- Demonic Spiders: Tyranid bio-vessels aren't particularly strong, have rather short effective ranges, lack maneuverability, and are vulnerable to morale damage after losing their admiral vessel. However, God-Emperor help you if they get close enough to start boarding your ships. A tyranid cruiser or even light cruiser has a boarding action capable of rapidly depopulating lesser crews, and many bio-vessels possess 'feeder tendrils' that latch onto ships and simply drain away the crew point-by-point. Furthermore, all tyranid vessels are naturally stealthed, so unless you bring along escorts and probes, you likely won't see them until they're already close enough to close the gap with a Deadly Lunge.
- Game-Breaker: Carrier fleets in the campaigns except the Necrons', and that's only because they don't have bombers. Campaign missions seem balanced on the assumption that the player's fleet either meets the enemy's in a massive furball somewhere in the center of the map, or is forced to cross the map to destroy something immobile on the far side (like Abaddon's Chosen). Barring a handful of missions that force you to move for one reason or another, simply parking a carrier fleet in your deployment zone, going into Reload stance and then bombing the living daylights out of everything hostile is a ludicrously effective strategy against any faction that isn't Aeldarinote or Necronsnote . Tyranids also don't have bombers, but their hideously strong hangar-launched boarding squadrons work even better at killing ships dead across the map. The kicker? On the off-chance that the enemy actually makes it far enough to inflict casualties on your fleet, your reinforcements are right behind you while theirs have to cross the whole map before they can contribute to the battle.
- Goddamn Bats:
- Invasions. Any faction in the campaign that has enough Threat and isn't already present in a sector can launch an attack on a random star system to gain a foothold. Unlike normal attacks, invasions aren't bound by map geography, and every so often you'll be scrambling to recall fleets to protect systems deep within friendly territory you might've otherwise believed safe.
- Defense platforms. Not particularly damaging, not particularly resilient, just plain annoying speed bumps wherever they appear.
- Particularly frustrating during Domination battles, where the defense platforms will split up into pairs that automatically capture two control zones (if a space station is present, it will cap a third point the same way), giving the defender an unfair headstart. Its not uncommon to completely slaughter the enemy fleet, only to lose the battle anyway because the local defenses were racking up victory points in the background.
- As usual, enemy escorts for mostly the same reasons as defense platforms, with the added annoyance of being highly mobile.
- Memetic Mutation: Ever since the first trailer for the Chaos expansion pack revealed the face of the Chaos fleets' commander, Malos Vrykan, jokes about Thanos now working for the Ruinous Powers have been making the rounds.
- Nightmare Fuel: The launch trailer's prologue has a good one. A group of surviving Imperial ships from the Fall of Cadia are traversing a dark and stormy stretch of space, when an officer suddenly registers Xenos contacts. Cue a flash of space lightning.to reveal a Tyranid Hive Fleet. The flotilla's commander wisely orders every ship to run like hell.
- The intro to the Chaos campaign is horrific, with a group of Word Bearers performing a divining ritual to learn who the Ruinous Powers want as their Admiral. Said ritual involves a poor sod having (huge, serrated) hooks on chains punched through his skin a la Hellraiser: he's quite understandably screaming bloody murder up to the point a Daemon takes his body. His eyes start glowing and his agonized expression turns into a Psychotic Smirk, and he calmly tears free of the hooks with a series of disgusting squelching noises as he declares his choice. Cue the screen blacking out and a horrific, unearthly scream before cutting to the image of assorted Daemons slaughtering the other candidates, Malos standing calmly in the midst of the carnage.
- That One Achievement: One achievement requires you to promote a Titan-class ship to maximum veterancy in any campaign. The problem is that you don't get these ships until the campaign is pretty much over, and it takes a lot of battles to grind enough XP to reach level 4. Chances are there'll hardly be any hostile forces left on the map, if any at all, so good luck finding enough cannon fodder for your Titan to kill for this achievement. Necrons have the added disadvantage of not even having a Titan in the first place. It's mitigated somewhat in the Chaos campaign, with a Blackstone Fortress recruited very early in the story.
- That One Boss: The Ancient One, the Tyranid boss. While victory is achieved by destroying it no matter how many other ships are on the field.that's just it. You must destroy it, meaning even if you bring in enough boarding actions to somehow chew through its crew, you won't win until you get rid of its health. All 8000 of its hitpoints. On top of this staggering durability, the Ancient One has a bulky shield that all but necessitates the likes of disruption bombs to get rid of it quickly, a psychic scream that ravages morale in a huge radius and endless ranks of Tyranid ships of all shapes and sizes backing it up. The boss battle becomes a sheer grind, and on principle you do not want a protracted battle against the Tyranids. Even the White Scars that show up after you get rid of about half the Ancient One's health serve as little more than a distraction for a few of the Ancient One's minions, who will rip the Space Marines to shreds in just a few minutes.
- That One Level: All campaigns have at least one mission that may cost you a new keyboard or two, but what takes the cake is 'Legend of the Past' in the Chaos campaign. First you fight a bunch of powerful Ultramarine ships, but that's okay, you have the Vengeful Spirit backing you up. Then another, bigger wave appears, forcing Abaddon to retreat, but he'll still take out a few Smurf ships on his way out. Then. the flippin' Macragge's Honour shows up with an even bigger fleet in tow, and this time the Vengeful Spirit is gone for good. This would be bad enough already, but it's made a thousand times worse by your new objective: turn Papa Smurf's ship into a drifting hulk. Titan-class vessels have ~150 troops aboard, which a) requires a metric ton of boarding actions to wear downnote , b) takes a long time during which the giant ship continuously rains hell on your fleets, c) you can't shoot the thing because you mustn't destroy it before it's depopulated, and if you don't disable your ships' weapons, chances are this'll happen. So, to summarize: after two gruelling battles, your damaged and depleted ships are supposed to neutralize an entire Ultramarine fleet including their primarch's legendary flagship, without shooting back most of the time. The mission becomes a lot easier if you bring a dedicated carrier fleet, but that requires previous knowledge of what's about to happen.
- CHALICE. OF. ENTROPY. As your first Chaos mission against the Necrons, you are out of NOWHERE forced to stealthily move through gas clouds to ambush Trazyn the Infinite. You've pulled ambushes before in the campaign, so no big deal, right? NOPE, the devs decided 'fuck you lol' and have this obnoxious motherfucking probes floating around, who will vigorously hump (read: follow) a ship if one of your ships (one of which is a gigantic Nurgle Grand Cruiser) steps out of a gas cloud. It is horrific and considered by many to be one of the worst missions in the entire game.
- The Imperial campagin's Boss Rush against Abaddon's four top lieutenants. Let's ignore the fact that the mission isn't cleared (ie. the crisis meter won't reset) until all four are killed, and they're separate systems each meaning you have to zoom Spire all over the map as fast as you can. The worst part of them isn't the various totems scattered across the map that do various nasty things to your ships (Nurgle's totems create lines of locusts between them that chew your ships up should you enter the clouds, Slaanesh's paralyze ships and strip their shields should you meet their gaze, Khorne's launch powerful boarding actions against you and Tzeentch's teleport you randomly all over the map), it's the fact that until you down the enemy flagship, any other ships you destroy will simply be replaced by another of the same tonnage.and they respawn right near the flagship, making destroying them an utter waste of time until the lieutenant is dealt with. This means you have to soak up damage from four or five other ships on top of the flagship and hope and pray to the Emperor that you can kill it before taking too much punishment, and then deal with aforementioned four or five other ships. And then you do it three more times.
- They Wasted a Perfectly Good Plot: The Chaos campaign gives you command of a Blackstone Fortress fairly quickly, and most definitely before you start to engage the Necrons in earnest. Blackstones were built for the express purpose of killing Necrons (specifically, their C'tan star gods), so it would only be natural to give this one a central role in the campaign's Necron annihilation arc. Sadly, this opportunity remains unexplored and the Blackstone Fortress 'merely' a very powerful addition to your fleets. This can feel particularly aggravating to anyone who's played the Necron campaign because there a Blackstone Fortress does play a crucial role in the plot.